Defender’s Resistances
Now we apply resistances:
Fire, Cold, Lightning, and Path of Exile 2 Currency Chaos Resistance all reduce their respective damage types.
Resistance penetration or exposure from the attacker reduces effective resistance.
Capped at 75% normally (higher with gear/ascendancy).
Example:
75% Fire Resistance and 25% Fire Penetration = Effective 50% Fire Resist
Step 6: Armor and Flat Reduction (Physical Only)
Armor reduces physical hit damage. It is less effective against big hits and more effective against small hits.
Flat damage reduction (e.g., “−X Physical Damage Taken&rdquois subtracted before armor.
Example:
Enemy hits for 1,000 Physical
You have 100 flat reduction → 900
Your armor reduces the hit by 30% → Final = 630 damage
Step 7: “Damage Taken As” Conversions
These are defensive conversions that shift damage types after resistances:
E.g., "30% of Cold Damage Taken as Fire" shifts Cold damage to Fire.
Happens after base conversion and resistance calculation, but before final multipliers.
This allows players to redirect damage to more manageable types.
Step 8: Final Damage Multipliers
These include:
“X% less damage taken”
“Y% of damage taken is recouped as life/mana”
“Reduced Damage Taken From Critical Strikes”
“Damage Taken Over Time Multiplier” (for DOTs)
These modifiers apply after all reductions and conversions but buy POE 2 Exalted Orbs before the damage is applied.